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randacquaintance

8
Posts
A member registered Feb 17, 2018

Recent community posts

virility endofday:

if person.balls == 'small' || person.balls == 'vestigial':
person.preg.virility += rand_range(1,3)
if person.balls == 'average':
person.preg.virility += rand_range(3,10)
if person.balls == 'big':
person.preg.virility += rand_range(10,15)
if person.balls == 'huge':
person.preg.virility += rand_range(15,25) #if no balls then no increase in virility

func impreg:

if father.penis == 'vestigial':
if father.preg.virility <= rand_range(70,100):
return
if father.penis == 'small':
if father.preg.virility <= rand_range(50,80):
return
if father.penis == 'average':
if father.preg.virility <= rand_range(40,70):
return
if father.penis == 'big':
if father.preg.virility <= rand_range(30,60):
return
if father.penis == 'huge':
if father.preg.virility <= rand_range(20,50):
return #if virility and dick length aren't high enough then no impregnation

I'm still fiddling with the numbers for balance. There is no reason not to have huge for both at the moment so  I think I'll add a slight punishment for increased size. Probably a lust/dominance increase.  I may also add a random chance of decrease in size with excessive daily use which will require a new variable.

(1 edit)

Game version: 5.13b
OS: Windows 10
these are not necessarily bugs but tweaks I have made
first to remove babylist babies:
for kid in person.preg.baby:
globals.state.babylist.erase(kid) # new lines added to allow for future multiple preg baby death
added mostly anywhere the "person.preg.baby = null" line appears: abortion event stage 1 and 2 in dailyevents.gd, miscarriageeffect() of items.gd, in mansion.gd when the npc endsday with low health, and outside.gd _on_service_confirmed() abortion

the items.gd func bondageeffect() is spelled wrong still should be bandageeffect()

I heavily modified the code for the birth/impregnation func's:
adding virility to be the male counterpart to fertility
making checks during impreg to prevent impreg if fert/viril numbers were not high enough based on size of balls/dick and using endday to simulate menstrual cycle and decreasing viril upon func impreg call of males, then I coded in an array to simulate genetics with a for loop and counter to check species compatibility during impreg, I then had to add into descriptions a quick reference to whether the npc/player is fertile/virile at that time which currently is under piercings
I broke out body characteristics not just race for food counting and for farming thus a halfhorse body uses same food increase as centaur, also bodyguard spec uses more food slightly as do other heavy labor specs, I have started implementing a system of genetic pref's for each char with checks during impreg for unlocking actions, I think I have functional impregnation/birth code for multiple pregnancy including possibility of twins, broke centaur into Beastkin Horse and halfhorse into taur, broke titsextra into teats/udder/titsextra

at this point I would like to email sections of the edits to you for you to decide to implement or not, I've been running through the edits I did providing detailed comments

my email is randacquaintance3@gmail.com <edited to insert end of lines>

also missing the emily.unlocksexuals() line

A non-virgin slave in your bed rolls impregnation if player has proper sexual equipment

(3 edits)

Emily/Tisha is a sidequest line with special situations including a 'no sex' tag. 

events.gd: emily.sexuals.unlocks.append('vaginal') is before emily.sexuals.unlocks.append('petting')    ----unlock petting before vaginal and all is good

to open the questline for which character? at what stage of the mainquest?

(1 edit)

baby is born but is still listed in the savedata babylist[]

 in mansion.gd around line 2203 (version 0.5.3.3d) win 64

   globals.slaves = baby
    globals.state.babylist.erase(baby) #new line inserted
    baby = ''

this seems to fix the savedata babylist

(1 edit)

In the items.gd bandage is spelled bondage in the effect and thus bandages do not work. version .5.3.3awin64; checked is still in 0.5.3.3d win64 the bondageeffect() of line 1227 needs to be bandageeffect()